İRKEY, Tuana. İşletmelerde Oyunlaştırma Uygulamaları (Gamification For Organizations). Journal of Anatolian Cultural Research (JANCR), [S. l.], v. 3, n. 3, p. 359–370, 2019. Disponível em: https://ankad.org/index.php/ankad/article/view/69. Acesso em: 3 may. 2024.